Friday, December 28, 2012

More paratroopers in fashionable head attire

Just another few VDV boys to bulk up the ranks. Usual head swaps between UFN and Elhiem to keep it interesting.
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Thursday, December 20, 2012

Rorkes drift this ain't

Scenario: A British heavy reconnaissance unit has been cut off by an unexpected Iranian armored thrust in the area. The beleaguered scouts now face the full brunt of an armored IRGC company heading their way. Can they stop it?

British forces:
2 X Javelin Teams
2 X Infantry sections w/ AT4s
1 X JTAC
1 X Tripod-mounted GPMG
1 X Scimitar light tank
1 X Sniper Team
1 X Eurofighter air support

IRGC forces:
3 X T-55 MBT
2 X T-72S MBT
3 X BMP-2
3 X Infantry squads

All units are D8/D8


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The Iranian forces set up in an armored column along the main highway through the center of town. Their objective is to sieze the main buildings in the three dominant urban blocks. First up is the Shah-era olympic hotel. Next there is the residence of a local government official in which there is suspected to be important intelligence. Finally there is the sharwarma shop on the edge of town because fuck you sharwarma is delicious.


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Brits deploy with as much field of vision as possible.


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An IRGC infantry unit moves into the top of a group of shops overlooking the advance


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Armor begins moving forward and immediately all hell breaks lose. The British section in the Olympic opens up at the advancing T-72 who immediately breaks as the result of sheer panic/poor knockoff Iranian engineering. Redirecting their ire England's finest send a rocket the way of the nearest T-55 who manages to get a shot off, but is still reduce it to smoldering ash. Unfortunately for them several tank barrels swivel around and immediately atomize all four troopers.

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As the remaining two T-55s sneak forward a Javelin arcs out from across the junction aimed squarely at the overwatching T-72. Miraculously the missile only manages to rattle the optics of the tank, leading to ineffective counterfire, but little else. At the same time attempts by the JTAC to call in air support bear little fruit and the armored advance rumbles on.

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A sneaky BMP rounds the corner on the waiting scimitar and reduces it to a burning wreck before its able to react. The first block is now well and truly clear.


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Things begin to turn very ugly for the Brits. Another attempt by the JTAC to call in CAS only results in the distracted pilot being ramrodded with an errant surface-to-air missile that sends the multi-million dollar aircraft dovetailing into the Persian desert. As the Javelin teams attempt to bring their weapons to bare they quickly find multiple large-caliber cannons anticipating their actions with deadly effect. The sniper team attempts to engage the dug in infantry squad overlooking the shops only to find that seven barrels count more than two. The remaining infantry section begins to take a dramatic pounding from a vengeful T-55, but stubbornly hold on. All looks lost.....until


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Help arrives in the form of the form of reinforcements: a Warrior with full cargo and a Challenger emerge from the dust in an attempt to salvage the grim situation.


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The Iranians have not been idle, however, and mechanized infantry begins to cross the highway towards the second block.


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Gritting their teeth, the remaining Brit section sends another AT4 downrange and knocks out the lead BMP. Although initially they inflict 3 casualties on the IRGC troops, a medic check reveals only light wounds.


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The Challenger rumbles forward into a hull down position and finds itself to be in the zone (all rolls are now made on a D10). With this new found confidence in play it lays a round at a BMP opposite. The fire between both vehicles produces no result and they are left facing one another stunned at their mutual ineffectiveness.

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The reinforcing Warrior dumps its squad out in the one remaining bloc under British control. Iranian infantry climb the hotel opposite the Brits and begin laying down concentrated fire at the exposed soldiers. BMPs pause and unload a number of ATGM and auto canon rounds; demolishing buildings and scattering the defenders. A random burst of machinegun fire tears the ATGM off a BMP and spooks the crew enough to bail out (lolwut). As the Challenger readies its gun again, a T-55 moves up behind it and somehow manages to cause the 5th generation NATO tank to explode violently.


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In one final act of defiance another AT streaks out and detonates the mobile T-72. In response and RPG strikes the top armor of the Warrior and the vehicle erupts in a fireball. The game ends with almost every vehicle disabled or abandoned, but with the Iranians in clear control of the battlefield with the remaining T-55 facing no credible opposition and three active squads.

Shemaghs: not just for hipsters

been somewhat aimlessly painting of late and somehow managed to get a bunch of generic insurgents done up:


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These guys are a mix of Elhiem, Vepa and Weefriends(whom I suspect has the same sculptor as Vepa and UFM) The thing I always have dreaded about insurgents is the sheer variety of color schemes to use. Given the plurality of civilian clothes, this often leads to a massive time sink as the painter attempts to give his canon fodder more variety. I was able to get a pattern on the shemaghs that I was happy with. Previously I had used stark white against the red and blue backgrounds, but I found that using a highlighted color of the base more effective as its not really possible to see pure white at this scale.

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Another issue for the purist is the types of attire worn. While most of these guys can do the generic Islamic country thing pretty well. Other figures are decked out in the more traditional garb of central Asia that can look down right in a game representing the Syrian or Libyan civil conflicts. At the same time its unlikely that you would witness blue jeans being worn in the mountains around Korengal, so you are somewhat stuck between a rock and a hard place.


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Vepa's range of militia figures from the Lebanese civil conflict had a few unexpected treats. One fellow in particular appeared to have a fairly generic-looking RPG which I take to be a WW2-era bazooka, but with the right paint job instead turns into an RPG-29. This will be particularly tasty in games where you see waves of insurgents breaking against the impenetrable armor of an M1 or a Challenger.


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I also waded back into painting UCP (exhausting) and added a few more specialists into the ever-expanding US army group. This time I did up a out-of-box M240G gunner by Elhiem and a conversion of a British trooper with an XM-25(wtf?) that Dan was kind enough to pass my way, headswaped with an Elhiem US army guy. The end result: I cant discern the difference and now have a FP 2 ignores cover grenadier! :)

Wednesday, December 19, 2012

Build me a battlefield worthy of Mordor

As the club seems to be getting more srs about 10mm fantasy I decided to make a portable battlefield to conduct squarebashing upon. Given my lack of familiarity with fantasy-style games I was tempted to fill the thing with terrain, but have been advised by multiple individuals that this might put a crimp in the maneuvering of large formations, so I decided to keep it sparse with a couple major features.


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The main idea was to have a couple elevated areas for artillery, as well as something central to catch the eye. I decided a nice big road would do the job and cut up some textured cobblestone plasticard with my Chopper. Paint-wise I was originally going to go for an all-red finish, but after achieving that realised it was far too monochromatic, so mixed in some gray patches and some splodges of volcanic 'ash' along with a few tufts of some rather sick-looking grass.


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I wanted something a bit different for the towers but the internet turned up little until I happened upon a rather limited range of ancient Muslim buildings by Kerr and King. I really liked the square squat look of the things and they seemed to fit with the type of architecture I imagine evil dwarfs to hold with. I left them unattached so they can be easily repositioned for the scenario

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I liked the idea of them being rendered out of pure basalt by their architects, so painted them German gray with a light drybrush and finished with a dark oil wash to pick out the details. Simple and effective.

Next up I gotta get the infantry painted to actually game with!

Sunday, December 9, 2012

Thunder run through Bandar-e-Abbas



Despite my infectious status Dan and I decided to have a game this weekend. It was our usual lineup of Iranians versus British, but this time we shrunk the board size and filled it with as much terrain as possible.

Blufor were British mechanized regulars with TQ D8/M D8
Redfor were IRGC mixed with T D6/M D10

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The game was perpetual escalation with the British objective of securing the crossroads at 1 (10 points), the old mosque at 2 (15 points) and the compound at 3 (15 points). The IRGC forces were tasked with making the advance as bloody as possible for the British forces, with 5 points per vehicle kill/disabled and 1 point per infantry casualty inflicted.

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The Brits began heavily with 2 MBTs and a warrior APC south of the cross roads. Meanwhile, the IRGC forces were disorganized and had only been able to assemble an adhoc defense; with a single squad in cover at the junction, a couple HMGs arrayed around the town and a command squad in the compound itself.

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Blufor began cautiously creeping towards the crossroads while laying down copious amounts of defensive smoke. More mechanized infantry for the Brits arrived, while at the same time the Iranians managed to get a T-72 and a BMP full of dismounts on the scene.

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RPGs began to arc out from the squat buildings at the intersection, but did little more than scratch the challenger's paint job and provoke a decimating response from the tank's MGs.

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Another Warrior arrived on the scene, while at the same time the IRGC managed to get the rest of its reinforcements into the combat zone, with a full platoon of infantry entering the eastern square accompanied by another T-72. The BMP hooned across the open area and dumped its troops out behind a large administrative building. Meanwhile; on the adjacent side; The TUSK M1 parked itself squarely opposite the hidden Dushka team, making their life far more interesting. At this point a British sniper team in a chopper began orbiting the battlefield, plinking away to little effect.

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The BMP infantry squad charged into the building up to the roof and attempted to introduce the Abram's deck armor to a PG-7V round; but the remote machine gun on the roof had other ideas and managed to pin down the squad. The Dushka team in the same building decided to announce its presence to the Warrior on the opposite side of the street, but again, the Abrams screwed the pooch for the hapless crew. It was at this time that the rest of the Iranian infantry decided to make a run for it, speeding across the open square to cover on what was quickly materializing on the front line. As they briefly came into the line off sight with the M1 they wasted no time in greeting its presence with more RPG rounds, but to little effect. Finally, one of the T-72s decided it was time to take a chance and moved forward. The Abrams at this stage was completely overloaded and incapable of action. As the T-72 rounded a corner its turret swung around and miraculously liquified the internal workings of its 70-ton opposition. Dan wasn't pleased

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Although the Brits had managed to secure the crossroads, their caution had cost them precious time and allowed the Revolutionary Guards units to solidify their positions. Two tanks now watched for any exposure of the British column. This wasn't going to be pretty.

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with the majority of the front line now extremely dangerous, the trailing Warrior dumped off its riders and attempted to move them through the one gap in the IRGC lines.

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In an attempt to plug said gap, the BMP decided to let its presence be known. Unfortunately for the crew a trooper with an itchy AT-4 finger converted the Soviet hardware into so much flaming scrap metal before it could even depress its autocannon.

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Brits kept up the pressure on the right flank, with more infantry disembarking around the crossroads proper. One squad managed to sneak up past the flaming BMP wreck, whilst more took cover against the administrative building.

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in an attempt to even the odds the challenger rounds the corner on one of the T-72s. The conscript gunner had his crap together, however, and immolated the remaining blufor MBT with a round through the side. British infantry took the high ground in a derelict building and began exchanging large amounts of fire with the dug in Iranian squads. slowly withering them down. The fog of war blew through and revealed a number of new participants in the battle: A special forces squad had stumbled upon the beleaguered Brits and offered a hand; at the same time an elite sniper team had lended its expertise to the IRGC. The two now faced off with one another.

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From here on the battle was effectively a high-angle downhill slide for the Brits. After losing both their MBTs an two of the three Warriors they had very little in the way of dealing with the remaining Iranian armor. Fog deemed it appropriate for another Iranian tank to arrive in the last turn and their was simply no way they were going to dislodge the IRGC units from their positions. Dan's rolling was particularly wracked with misfortune. Despite the fact I was one quality level less I tended to do a lot better in the rolling department. My theory is that his tanks aren't painted and thus unlucky :P