Sunday, January 19, 2014

Cold War Crisis with Khurasan

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My recent experience with the Chain of Command rules has injected a bit of excitement back into me lately. Force on Force's charm has been wearing pretty thin lately, as I feel it suffers a distinctive degree of "Sameitis", with the overlapping elements of the turn system blurring everything together into a big mess. Realistically reflective of war? Perhaps. Fun? Not so much, lately.

Dan lured me in with promises of delicious new, fertile ground with Chain of Command and I have to say I am pretty stoked by the system. The initial scouting phase really adds a different dynamic to the whole feel of the game. Combined with randomized command dice, a nice solid core list structure and the different methods of taking control of units, I feel this is a really nice, well rounded way to play with mandollies.

My new objectives are to create a bunch of 'core' forces based on the initial CoC rules ported over into a cold war setting. For this I will also be switching scale, as I have been finding that logistically, 20mm can be a bit of a hassle to transport around, particular when your main mode of getting places is a Z3.

As such, I started laying the groundwork with a couple of Khurasan's new tanks, Cold War rivals T-62 and M60.

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I have always been academically aware of the relative height difference of these two beasts, but it really hits you in the face visually when they are next to one another

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For now the objective is to get a mid Cold War US and Soviet force done, as well as finish up the WW2 Soviet unit I am currently 3/4s of the way through. I also plan on doing an ultra modern mid-range Russian federation unit utilizing Eureka's Russians and a combination of Khurasan and Zvezda products.

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